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Age of empires 2 custom maps
Age of empires 2 custom maps












age of empires 2 custom maps

Weak when facing covered ranged units and siege. Strong against skirmishers and siege, resists well againt spears and heavy ranged. ╚Heavy infantry : basic soldiers in melee (mace, sword or axe) with decent armor and damage,versatile in numbers. Most of them make all buildings morph into new one. ) My map have for now 9 epochs fully playable. What is Age of Empires Without Ages ? (It'll be "of Empires" uuh. Ressources are spread around all lands, with more ores in desert, more hunting and foraging in humid area and stones on mountains.

age of empires 2 custom maps

All the players spawn connected together by land between 21 random points. The map is our good old earth, with some edits to make it more playable. So i managed to make them balance-able (decrease the price = slower gathering, decrease the life : faster gathering but it's depleting faster etc.) It was possible by using Pillage ability and adding a specific price to the ressources. I made all the mechanics as i wanted to see them with a new and refreshing gameplay.Įxcept for trees, the harvesting system is completely different than Warcraft III : Workers needs to attack the ores to get money at each hits. It evolved until now and it won't be stopped until its very end !īut i won't stop here, it's not a pure copy of the original game. Then, in December 2015, i continued the test by completing a playable map with 5-6 players. It's a constant WiP map still in a prototypical state but fully playable and functional.Īge of Humanity can be defined as a tribute to all of the Age of Empires-like games : Age of Empires, Empire Earth, Age of mythologies, Rise of Nations.Īt first, in July 2015, it was only a test to know if i can put AoE-like mechanics (units upgrades, hidden icons, buildings morphing each ages) into Warcraft 3. Hello there, and welcome to the main topic of my map Age of Humanity.














Age of empires 2 custom maps